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Taleturn: Change your story

Stories and interactivity for action and play

Taleturn on Twitter

Posted on April 19, 2017January 23, 2018 by morgue

Tweets by Taleturn

Radio NZ interview March 2017

Posted on April 17, 2017April 25, 2017 by morgue

On March 30, I was a guest on Radio NZ’s Nights show with Bryan Crump. This was for the Thursday… Read more Radio NZ interview March 2017

SGA template: Refugees

Posted on January 29, 2017January 29, 2017 by morgue

Here’s an example and template for a Small Group Action, the toolkit for teaming up and getting stuff done. As… Read more SGA template: Refugees

Dark Carnival: Notes on a Call of Cthulhu adventure

Posted on November 28, 2016April 19, 2017 by admin

Notes and advice on a much-maligned 1980s adventure for the Call of Cthulhu RPG that I ran to excellent effect in 2016.

Small Group Action: Action Checklist

Posted on November 11, 2016November 28, 2016 by admin

Figure out if your Small Group Action action idea is a great one by answering these four questions! 1. Is… Read more Small Group Action: Action Checklist

Small Group Action: Step By Step

Posted on November 11, 2016November 28, 2016 by admin

A step-by-step guide to making Small Group Action work for you.

The game design of “The Tyrannosaurus Game”

Posted on February 3, 2016April 19, 2017 by morgue

The Tyrannosaurus Game is a children’s book by Steven Kroll. It was first published in 1976, but I’m reading the… Read more The game design of “The Tyrannosaurus Game”

The game design of Isabel Allende’s “Ripper”

Posted on November 1, 2015April 19, 2017 by morgue

[Note: this is spoiler-free!] Literary heavyweight Isabel Allende published in 2014 a crime novel, Ripper. A fascinating, swirling study of… Read more The game design of Isabel Allende’s “Ripper”

Reframing the racism in “The Call of Cthulhu”

Posted on September 15, 2015September 15, 2015 by morgue

Illustration by Michael Komarck; thanks Evie for finding this! “The Call of Cthulhu” is H. P. Lovecraft’s most famous story,… Read more Reframing the racism in “The Call of Cthulhu”

The game design of Pitch Perfect

Posted on May 15, 2015April 19, 2017 by morgue

The best scene in the 2012 film Pitch Perfect is the Riff-Off. If you’ve never seen it, watch it above.… Read more The game design of Pitch Perfect

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Taleturn: Change your story

Stories and interactivity for action and play

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