The Guardian’s article last week about the 50th anniversary of The Texas Chain Saw Massacre was an opportunity for reflection… Read more FiveEvil: Intensity & Texas Chain Saw
Tag: workshop
Smaug, or, The Hidden Goblin Under The Mountain
Post #9 in the Hidden Gobin series spoils The Hobbit and introduces The Rule of Smaug!
Hidden Goblins in B/X
Post #8 in the Hidden Gobin series rewrites Basic D&D with some hidden goblin rules!
Radio NZ interview March 2017
On March 30, I was a guest on Radio NZ’s Nights show with Bryan Crump. This was for the Thursday… Read more Radio NZ interview March 2017
Dark Carnival: Notes on a Call of Cthulhu adventure
Notes and advice on a much-maligned 1980s adventure for the Call of Cthulhu RPG that I ran to excellent effect in 2016.
The game design of “The Tyrannosaurus Game”
The Tyrannosaurus Game is a children’s book by Steven Kroll. It was first published in 1976, but I’m reading the… Read more The game design of “The Tyrannosaurus Game”
The game design of Isabel Allende’s “Ripper”
[Note: this is spoiler-free!] Literary heavyweight Isabel Allende published in 2014 a crime novel, Ripper. A fascinating, swirling study of… Read more The game design of Isabel Allende’s “Ripper”
The game design of Pitch Perfect
The best scene in the 2012 film Pitch Perfect is the Riff-Off. If you’ve never seen it, watch it above.… Read more The game design of Pitch Perfect
Life’s Lottery/Choose Your Own Autobiography
I recently read two interactive books that, instead of recounting an adventure, explored a person’s life. The first was Neil Patrick Harris’s… Read more Life’s Lottery/Choose Your Own Autobiography
Our Engagement Recipe
As discussed on the About page, Taleturn is home to some powerful ingredients: story, interactivity, and social psychology. Together they… Read more Our Engagement Recipe