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Taleturn: Change your story

Stories and interactivity for action and play

Tag: RPG

These 9 games have hidden goblins!

Posted on February 21, 2018February 21, 2018 by morgue

Post #4 in the hidden goblin series. Nine great games to think about in terms of the hidden play in tabletop RPGs!

HiddenGoblinLoft

Posted on February 19, 2018February 19, 2018 by morgue

The 3rd post in the series on hidden goblins goes to “Ravenloft”, which isn’t really known for its goblins if I’m honest.

Handling the hidden goblin

Posted on February 16, 2018February 16, 2018 by morgue

This is part two of a series about the hidden goblin problem in RPGs. Goblin illustration above by Tony Diterlizzi,… Read more Handling the hidden goblin

The problem of the hidden goblin

Posted on February 14, 2018February 16, 2018 by morgue

“The hidden goblin problem is about the things you don’t say in a game that’s made of saying stuff. It’s about how exactly role-playing games are done.”

“D&D renaissance” interviews

Posted on January 18, 2018January 18, 2018 by morgue

In December 2017 I was interviewed on radio and website about the renaissance in Dungeons & Dragons and other tabletop roleplaying games.

Doctor Who game products

Posted on April 26, 2017October 17, 2018 by morgue

The Doctor, monsters, weird time stuff, and Casanova himself: find it all in the various books I’ve written for the Doctor Who Role-Playing Game from Cubicle 7.

Dark Carnival: Notes on a Call of Cthulhu adventure

Posted on November 28, 2016April 19, 2017 by admin

Notes and advice on a much-maligned 1980s adventure for the Call of Cthulhu RPG that I ran to excellent effect in 2016.

The game design of Isabel Allende’s “Ripper”

Posted on November 1, 2015April 19, 2017 by morgue

[Note: this is spoiler-free!] Literary heavyweight Isabel Allende published in 2014 a crime novel, Ripper. A fascinating, swirling study of… Read more The game design of Isabel Allende’s “Ripper”

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