This is part two of a series about the hidden goblin problem in RPGs. Goblin illustration above by Tony Diterlizzi,… Read more Handling the hidden goblin
This is part two of a series about the hidden goblin problem in RPGs. Goblin illustration above by Tony Diterlizzi,… Read more Handling the hidden goblin
Most of this interview is from 2010. Jarratt and Carl’s game Endeavor was nominated for an Origins Award so I… Read more Endeavor: Interview with Jarratt Gray & Carl de Visser
“The hidden goblin problem is about the things you don’t say in a game that’s made of saying stuff. It’s about how exactly role-playing games are done.”
In December 2017 I was interviewed on radio and website about the renaissance in Dungeons & Dragons and other tabletop roleplaying games.
The Doctor, monsters, weird time stuff, and Casanova himself: find it all in the various books I’ve written for the Doctor Who Role-Playing Game from Cubicle 7.
On March 30, I was a guest on Radio NZ’s Nights show with Bryan Crump. This was for the Thursday… Read more Radio NZ interview March 2017
Notes and advice on a much-maligned 1980s adventure for the Call of Cthulhu RPG that I ran to excellent effect in 2016.