Clive Evil has observed, in his boney skeletony way, that FiveEvil is not a “normal” 5E game. It’s true! This… Read more What actually is 5e, anyway?
Tag: game design
FiveEvil: The Doom Check
You’re the GM. The player characters set off after the big bad… unaware that the BB knows where they live.… Read more FiveEvil: The Doom Check
FiveEvil: Intensity & Texas Chain Saw
The Guardian’s article last week about the 50th anniversary of The Texas Chain Saw Massacre was an opportunity for reflection… Read more FiveEvil: Intensity & Texas Chain Saw
FiveEvil: Designing Desperation
While designing FiveEvil horror roleplaying I’ve put a lot of thought into how to build smart, powerful new gameplay loops… Read more FiveEvil: Designing Desperation
a|state video podcast
Here’s me chatting with Jon Hodgson of Handiwork Games about a|state! This is a fun chat where i get enthusiastic… Read more a|state video podcast
Hidden Goblin Hunt
Presenting a playable (if incomplete) game about hunting, and being hunted by, hidden goblins through a weird dreamworld!
The game design of “The Tyrannosaurus Game”
The Tyrannosaurus Game is a children’s book by Steven Kroll. It was first published in 1976, but I’m reading the… Read more The game design of “The Tyrannosaurus Game”
The game design of Isabel Allende’s “Ripper”
[Note: this is spoiler-free!] Literary heavyweight Isabel Allende published in 2014 a crime novel, Ripper. A fascinating, swirling study of… Read more The game design of Isabel Allende’s “Ripper”
The game design of Pitch Perfect
The best scene in the 2012 film Pitch Perfect is the Riff-Off. If you’ve never seen it, watch it above.… Read more The game design of Pitch Perfect