Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Robin Hood (and duel him with a spoon!), discover what terrible monster lives under your bed, journey inside a Dalek or travel to the end of time itself. Where would you go?
With Cubicle 7’s Doctor Who Roleplaying Game, the power is in your hands! You can go anywhere or anywhen in the universe. It’s not going to be easy. It’ll probably be dangerous. The universe is a hostile place, full of Daleks, Zygons, Sontarans, the Boneless, Cybermen, Clockwork Robots, Silurians and worse. There will be fear, heartbreak and excitement, but above all, it’ll be the trip of a lifetime.
For every new Doctor, Cubicle 7 update the Doctor Who RPG, and I made a bunch of contributions to this Capaldi-era update. Look out for:
- Character descriptions for the new Doctor and friends – I wrote most of these, and I love that we’ve shipped a game with ready-to-play sheets for Courtney Woods and Rigsy. (But I can’t take credit for “Spoon (for duelling)” in the Doctor’s list of stuff, which is my favourite thing on any character sheet!)
- New monsters from the first year of Capaldi’s Doctor – some of them were tricky to transform into game-able content, but I’m pretty excited with some of the solutions we’ve used for them!
- Two adventures! “Stormrise” is a flexible adventure that could launch an ongoing campaign where no-one plays the Doctor; “Seeing Eyes” is a breakneck thriller, unapologetically on rails, that suits a Doctor-and-Clara pair and has plenty of support for new Gamemasters.
- A fun example of play which I think manages to be both useful and entertaining.
This is a fantastic game, great for people who’ve never tried role-playing games as well as old hands. The game still uses Dave Chapman’s lovely Vortex system, and this edition is just stunningly beautiful thanks to Paul Bourne’s design and layout & Jon Hodgson’s art direction, while Andrew Kenrick whipped the whole thing into shape editing-wise. It’s great to be a part of such an excellent product.