This is part two of a series about the hidden goblin problem in RPGs. Goblin illustration above by Tony Diterlizzi,… Read more Handling the hidden goblin
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This is part two of a series about the hidden goblin problem in RPGs. Goblin illustration above by Tony Diterlizzi,… Read more Handling the hidden goblin
“The hidden goblin problem is about the things you don’t say in a game that’s made of saying stuff. It’s about how exactly role-playing games are done.”
The Tyrannosaurus Game is a children’s book by Steven Kroll. It was first published in 1976, but I’m reading the… Read more The game design of “The Tyrannosaurus Game”
[Note: this is spoiler-free!] Literary heavyweight Isabel Allende published in 2014 a crime novel, Ripper. A fascinating, swirling study of… Read more The game design of Isabel Allende’s “Ripper”
Illustration by Michael Komarck; thanks Evie for finding this! “The Call of Cthulhu” is H. P. Lovecraft’s most famous story,… Read more Reframing the racism in “The Call of Cthulhu”
I recently read two interactive books that, instead of recounting an adventure, explored a person’s life. The first was Neil Patrick Harris’s… Read more Life’s Lottery/Choose Your Own Autobiography