Post #6 on hidden goblins in RPGs, and we get right into the weeds with jargon and acronyms and all that good stuff.

Post #6 on hidden goblins in RPGs, and we get right into the weeds with jargon and acronyms and all that good stuff.
I’m a scheduled guest for a session in the NZ Writers & Readers programme, which is part of the New… Read more NZ Writers & Readers 2018
#5 in the hidden goblin series takes us into Apocalypse World, for the first ever solution to the hidden goblin problem.
Post #4 in the hidden goblin series. Nine great games to think about in terms of the hidden play in tabletop RPGs!
The 3rd post in the series on hidden goblins goes to “Ravenloft”, which isn’t really known for its goblins if I’m honest.
This is part two of a series about the hidden goblin problem in RPGs. Goblin illustration above by Tony Diterlizzi,… Read more Handling the hidden goblin
Most of this interview is from 2010. Jarratt and Carl’s game Endeavor was nominated for an Origins Award so I… Read more Endeavor: Interview with Jarratt Gray & Carl de Visser
“The hidden goblin problem is about the things you don’t say in a game that’s made of saying stuff. It’s about how exactly role-playing games are done.”
In the 1990s, the tabletop RPG scene in NZ faced some unique and unprecedented challenges – and it didn’t quite make it through intact.
In December 2017 I was interviewed on radio and website about the renaissance in Dungeons & Dragons and other tabletop roleplaying games.