I’ve started adding taleturn games to the itch.io storefront. A mix of older games in new formats, and brand new… Read more Taleturn on itch.io
Post #6 on hidden goblins in RPGs, and we get right into the weeds with jargon and acronyms and all that good stuff.
#5 in the hidden goblin series takes us into Apocalypse World, for the first ever solution to the hidden goblin problem.
Post #4 in the hidden goblin series. Nine great games to think about in terms of the hidden play in tabletop RPGs!
The 3rd post in the series on hidden goblins goes to “Ravenloft”, which isn’t really known for its goblins if I’m honest.
This is part two of a series about the hidden goblin problem in RPGs. Goblin illustration above by Tony Diterlizzi,… Read more Handling the hidden goblin
“The hidden goblin problem is about the things you don’t say in a game that’s made of saying stuff. It’s about how exactly role-playing games are done.”
In December 2017 I was interviewed on radio and website about the renaissance in Dungeons & Dragons and other tabletop roleplaying games.
On March 30, I was a guest on Radio NZ’s Nights show with Bryan Crump. This was for the Thursday… Read more Radio NZ interview March 2017
The Tyrannosaurus Game is a children’s book by Steven Kroll. It was first published in 1976, but I’m reading the… Read more The game design of “The Tyrannosaurus Game”